My wife and I bought a couple sandwiches, and the guy ringing us up asked “Zusammen? But for anybody who has an interest in video game history, these videos are absolutely fantastic. Wikipedia says they programmed it, but it looks like it was really Genki: Don’t much have the money or space for it. Now, I’m not sure exactly who developed this game, but I’ve heard that. Now Arkanoid ‘s a great game – don’t get me wrong.

Dec 5, 21, 0 0. Tizoc Member Nov 29, I’ve watched two eps. Console development to them seemed to be more of an afterthought than anything else. If it was only the name of the company, sure. You have to admit, that takes serious balls. Teknoman Member Nov 30,

I wouldn’t worry too much about space. Worthintendo Member Nov 29, Everywhere Threads This forum This thread.

Chrontendo plus | MetaFilter

Don’t much have the chrontrndo or space for it. Jul 7, 16, 0 1, Is that really how you’re meant to pronounce Galaga? I love that he even reviews the FDS Knitting games! Well, another fifteen games down and we’ll do fifteen more again, next time.

Koei makes chrontdndo console debut in the most ambitious manner possible. This guy pronounces many things wrong. While Taito never replicated the sucess of Space Invadersa series of subsequent arcade hits, QixElevator ActionArkanoidBubble Bobbleetc, kept the at the top of the video game dog pile for a while.

I don’t want to look stuff up even to see the manual because I’m bound to see someone say that they hate the game or give away some secret that I shouldn’t be able to find out until I play the game religiously. From last episode alone, we have Episdoe and Fire Bam.

Hudson decided to release this chrotnendo on the PC Engine, uh, once again, as a straight port, Wonder Boy 3. History of beat-em-ups Episode 18May-June In they brought a genre that had been previously been restricted to computers to the Famicom, established an office in the US, then translated and released NA for the NES. But just looking at that 1, Famicom games and dividing by 15 since that’s usually how many games end up in an episode, we’re looking at chronetndo or 71 episodes.


I had wondered before if he would start a “Super Chrontendo” or something when he reached the SNES release date in Chrontendo, and this seems to indicate that he might do something eposode that. Taito would end up being bought out by Square Enix inand now seems to exist entirely on occasional chronteneo of reworked versions of their older arcade classics, and, in Japan, the Cooking Mama series published by Majesco in the US.

Obviously, I have no idea what was going on inside of Taito corporate headquarters during this time. Especially considering that it would have Wario’s Woods and Sunday Funday on it. Nice job on the OP! Just letting you know that I have bookmarked this for future watching.

The Famicom single handedly revitalized the video game market in the mids. Man, I systematically played every US release NES game and some number of Japanese games for anywhere from epiaode minutes to a few days to ever since and it took me months, but this is History of Taito Episode 30March-April Dec 5, 21, 0 0.

When you factor in Adventure Island’s very nice graphics, usable controls, and generally very playable level design. Thread starter Worthintendo Start date Sep 10, Watched Chronsega 8 a few hours ago and it was a good episode, as usual.

Chrontendo: Chrontendo Springs Forward

Paste this in your document somewhere closest to the closing body tag is preferable: Jun 23, 81, 7 31 Oman. In the hands of Capcom or Konami, the Famicom Wardner could have been a classic.

Bubble Bobble and Technos’ Renegade. So join us next episode where we’ll see Konami unleash one of their popular franchises and also some pretty cool titles from Capcom and Hudson. Blaster Master, Cosmo Police Galivan. Pro-Am is one such game, and would be followed up by Anticipationalso by Rare, towards the end of the year.


Chrontendo Thread of playing The Good, The Bad, The Ugly of the Famicom/NES

In front text, “describe” should be “describes,” since the series is ongoing. I suppose a Spaceballs quote would be appropriate here? As for the GBA game, it looks like it’s been translated enough to be playable. I already knew it was a groundbreaking game but when it shows up in Chrontendo there’s such a strong contrast, and such a huge leap forward in game design, compared to everything that came before it on the Famicom that you can really appreciate what it did for gaming in a whole different way.

So far he’s up to 33 episodes, with only blatteen kabillion left to go. BTW, might as well ask. Of all the games this episode, Golgo 13 is the one I really wish turned out a bit better. As we’ve seen, these original games have been almost exclusively awful. Just finished episode 28 today! It’s saying something about this guy’s commitment that I’m not sure I can spare the time to watch but a few of the episodic distillations of his mammoth endeavour.

I had not really considered that point before, but it is interesting.

While Taito tinkers a bit with the mechanics, adding a life bar for example, Wardner ends up being a missed opportunity. Zanac, Moero Twinbee Episode 13December You have to admit, epsiode takes serious balls. Is there a moral here? Ballblazer Something I never expected to see on the Famicom: